Post by Cao Cao on Oct 24, 2009 1:33:54 GMT
Section Four covers [red]F.A.Q[/red] and [red]General Notices[/red]
F.A.Q
Assuming you want to ask us a variety of questions, which you may or may not want to do – go through the below questions and answers and see if your question is there. If it isn’t, there might be a reason as to why it isn’t there. So think about it – or go to the questions/help thread and ask away.
General Notices
There is a board for notices, but this is more, guidance – advise, it is a lot more topic specific and in-depth. What I will be commenting on today (yes this will get updated) is how to approach a battle.
Battles
Okay, so you have been given an important task to do and it’s time you went out there and did it! Yes, good on you. But wait, not so hasty friend. If you just openly challenge a Kingdom you might get raped in the ass, or you might not, is it worth the risk (oh decisions decisions).
The first thing you should think about is if the city is a logical, strategic city and if the city is worth taking. You will lose troops, so don’t go taking big cities unless it has a high revenue or if it’ll grant you an additional bonus. You must also look at your opposition, our formula is brutal, 1 mistake and you’ll be dead.
Once you’ve looked through your options and you decide to invade, think about an appropriate army and formation, think of this first! Make sure you know what you’re doing. Plan ahead and NEVER attack in massive sizes, attack in small modular groups, wear your enemy down and make them play the field. Try and utilise ploys or traps, they’re not impossible to do – believe me. The whole point of fighting is to kill, but don’t just go ahead and charge, the formula will rape you, look at how the formula calculates damage, try and keep morale high and fatigue low, you’ll be surprised just how easily elites die when they’re bloody tired. So keep these things in mind and always approach your enemies with caution. That being said, don’t be a chicken shit trying to be smart – it’ll hurt morale and unit cohesion. Be firm, but be weary, you have no idea just how much your posts mean when you fight, every last word is there for a reason, to describe, to inform or to show us emotion. It all adds up to the greater picture and that picture is what determines if you live or die!
Inventions
When you build an invention, it is crucial that you detail every part of its design, so that the administration can understand how it works. Please do not try to invent anything that is not realistic or that is impossible to have been made during this time period. When you create something there is a possibility that 1 of 2 sale types of take place.
The two types are Kingdom and Non-Kingdom.
Kingdom: If an admin likes the item you have created they will ask you if you want it to be Kingdom specific or global. If you pick Kingdom specific it means only members of that faction can buy that equipment. Your kingdom will also have to pay a fee every week to keep the item Kingdom Specific, this is 2x the amount of the items worth. This is to help keep it fair.
Non-Kingdom: If you pick non-kingdom it means that anybody can purchase what you have invented. When you do this, you get 50% of that items sales every week. So sometimes it can be really good, othertimes it won't be.
This feature will be operated and controlled by Steve (Cao Cao), so it will be Cao Cao who decides what items are good enough to be put on the market. Adaptations of famous inventions will not be put on the market, only original inventions or extreme adaptations using components of various other machinery will ever be considered by Cao Cao, so please do not ask him to add a slighty edited version of an arbalest to the market, because he won't do it.
F.A.Q
Assuming you want to ask us a variety of questions, which you may or may not want to do – go through the below questions and answers and see if your question is there. If it isn’t, there might be a reason as to why it isn’t there. So think about it – or go to the questions/help thread and ask away.
- Question: There are no roads on your map, why?
Answer: A good question with a reasonably good answer. I made the map and realised only much later that I’d forgotten to add roads. By this point we were nearly finished and Lyle and I thought bollocks to it. So there’s your answer, if you can touch it, you can pillage it. - Question: What’s the purpose of this site?
Answer: Well, what is the real reason for the creation of ANY RPG, it’s for entertainment and mild amusement. I actually didn’t think this site was even going to get created, but little Lyle (alliterations FTW) got all excited about killing a certain somebody in a certain pretend/opening battle [LyleNote: I have no idea what the twit is talking about]. So we went ahead and built it. Now that its built, I’d like to think the purpose of this site is to reach a goal or aim that has yet to be reached by this in-particular RPing community. - Question: Why are you using an edited version of the Betrayals Formula Code?
Answer: Honestly, because it rocks. It is the ONLY method that can put fatigue, strategy, formation and random other things into a database and produce a good enough result. It is as un-biased as we’ll ever get in an rping community. But don’t forget there are 2 phases to the losses, the formula and THEN the RP consideration, which include all other modifiers and considerations, ect ect. [LN: He's just trying to show his little formula off ;D] - Question: Why is the revenue different for all of the cities?
Answer: This is explained elsewhere. - Question: Why are you writing as if you’re talking to us?
Answer: Because I’ve made formal rules since I ever started RPing and to be quite honest with you. I’m totally and utterly sick of it. - Question: Are there goals or targets to meet in this RP?
Answer: Yes, they’ll be added to the announcement boards when they’re thought up. Only 1 kingdom gets given a task at a time, sometimes these tasks are VERY HARD, other times they’re easy. It depends on the current scenario going on, the very hard tasks do grant you AMAZING rewards though, I’d definitely take them on! - Question: Can other kingdoms be created?
Answer: Yes and No. A kingdom cannot be magically formed, however with enough supporters anyone could defect or start a kingdom in the very few rebel cities we have situated around the map. If you do start a kingdom you’ll only get troops equivalent to ¼ of that city’s population and you’ll by no means compare to the military strength of the official Three Kingdoms, but sure – if you have enough friends go for it. [LN: He's joking, you can't.]
General Notices
There is a board for notices, but this is more, guidance – advise, it is a lot more topic specific and in-depth. What I will be commenting on today (yes this will get updated) is how to approach a battle.
Battles
Okay, so you have been given an important task to do and it’s time you went out there and did it! Yes, good on you. But wait, not so hasty friend. If you just openly challenge a Kingdom you might get raped in the ass, or you might not, is it worth the risk (oh decisions decisions).
The first thing you should think about is if the city is a logical, strategic city and if the city is worth taking. You will lose troops, so don’t go taking big cities unless it has a high revenue or if it’ll grant you an additional bonus. You must also look at your opposition, our formula is brutal, 1 mistake and you’ll be dead.
Once you’ve looked through your options and you decide to invade, think about an appropriate army and formation, think of this first! Make sure you know what you’re doing. Plan ahead and NEVER attack in massive sizes, attack in small modular groups, wear your enemy down and make them play the field. Try and utilise ploys or traps, they’re not impossible to do – believe me. The whole point of fighting is to kill, but don’t just go ahead and charge, the formula will rape you, look at how the formula calculates damage, try and keep morale high and fatigue low, you’ll be surprised just how easily elites die when they’re bloody tired. So keep these things in mind and always approach your enemies with caution. That being said, don’t be a chicken shit trying to be smart – it’ll hurt morale and unit cohesion. Be firm, but be weary, you have no idea just how much your posts mean when you fight, every last word is there for a reason, to describe, to inform or to show us emotion. It all adds up to the greater picture and that picture is what determines if you live or die!
Inventions
When you build an invention, it is crucial that you detail every part of its design, so that the administration can understand how it works. Please do not try to invent anything that is not realistic or that is impossible to have been made during this time period. When you create something there is a possibility that 1 of 2 sale types of take place.
The two types are Kingdom and Non-Kingdom.
Kingdom: If an admin likes the item you have created they will ask you if you want it to be Kingdom specific or global. If you pick Kingdom specific it means only members of that faction can buy that equipment. Your kingdom will also have to pay a fee every week to keep the item Kingdom Specific, this is 2x the amount of the items worth. This is to help keep it fair.
Non-Kingdom: If you pick non-kingdom it means that anybody can purchase what you have invented. When you do this, you get 50% of that items sales every week. So sometimes it can be really good, othertimes it won't be.
This feature will be operated and controlled by Steve (Cao Cao), so it will be Cao Cao who decides what items are good enough to be put on the market. Adaptations of famous inventions will not be put on the market, only original inventions or extreme adaptations using components of various other machinery will ever be considered by Cao Cao, so please do not ask him to add a slighty edited version of an arbalest to the market, because he won't do it.