Post by Liu Bei [Ret] on Oct 23, 2009 3:07:51 GMT
Arbalest for 200 Gold
Fairly large movable defense structures, that fire a line of powerful bolts directly forward. Capable of destroying wooden structures, and ample for a defensive battle.
Catapult for 300 Gold
These large, castle destroyers on wheels are essential to almost any siege. Capable of firing large boulders, and other items that you may find, over great distances, no army is complete without a fair set of catapults at their back ranks.
Siege Rams 2 for 200 gold
Siege Rams are the chief equipment used to break open the walls of castles and dismantle towers. They must be driven by 10 to 15 men, and the more there are, the faster (until you breach 15). Rams are relatively easy to dismantle themselves, and are best used with the aid of siege towers and ladders. These are relatively quick to set up. They are less powerful than battering rams due to the head being made chiefly of sturdy wood.
Ladders 5 for 100 gold
Ladders are the basic form of all siege weapons. They were normally used for raids or as a way to stall and weaken an enemy on a wall or gate. They are high enough to reach the wall but not the top of a gate or a tower. These must be carried by at least 6 men per ladder. Unlike other siege weapons, these are the fastest to set up and the fastest to reach the walls.
Onager 2 for 275 gold
These are the lesser form of a catapult, they were cheaper and more cost efficient due to being imported from the westerns. They can shoot rocks across long distances and can take out a wall with ease. Like any long ranged siege engine of this type, it is inaccurate against troops
Siege Towers 2 for 450 gold
These towers must be carried by six men from the front, using ropes to pull, and by ten or so men from the rear, to push. Unlike the ladder, it can't be knocked over by a kick or a spear tip. Once at the walls the attackers enter the bottom and climb up ladders, once at the top the men can wait for more men,or push on the 'gate' that has spikes on the end, to attach to the wall and to kill any foolish enough to stand underneath it. once the gate is down, the men charge forward to kill any men that get in their way.
Battering Rams 2 for 500 gold
The sturdier, stronger, and quicker form of a siege ram. The head is metal and sharp. These take longer to put together, but are harder to dismantle and quicker to pry open a gate.
Bridge Layer 1 for 500 gold
A form of advanced river crossing, this puts down a bridge which allows troops to cross without fear, it is the safest way to cross a river or stream, but is expensive and is not sold in bulk. As such it is rarely bought, and when it is, it is used only when needed
Small Junk 4 for 100 Gold
A smaller yet very agile sail boat that is used to quickly carry troops from point A to point B. This is however no ship that you would want to do some fighting on, especially if you're in horrible weather. Never the less, the Junk is the premiere Chinese ship. Holds 25 men each.
Large Junk 4 for 225 Gold
Essentially just the larger brother of the small Junk. Because of its increased size the boat is less agile on water, but it also is more stable providing for possible naval combat. It has three very large sails that help propel it through the waters. Holds 50 men each.
War Ship 4 for 500 Gold
A ship that was meant for nothing other than war. Large and expansive, it has two levels to it, and is thus capable of carrying much more cargo or troops than the other ships found on today's waters. Its wood is thick and its hull is lined with a thin sheet of iron casting, to provide added support. Near its rear the ship rises up another level, giving its captain a vantage point. Five massive sails adorn its deck. Holds 100 men each.
Fairly large movable defense structures, that fire a line of powerful bolts directly forward. Capable of destroying wooden structures, and ample for a defensive battle.
Catapult for 300 Gold
These large, castle destroyers on wheels are essential to almost any siege. Capable of firing large boulders, and other items that you may find, over great distances, no army is complete without a fair set of catapults at their back ranks.
Siege Rams 2 for 200 gold
Siege Rams are the chief equipment used to break open the walls of castles and dismantle towers. They must be driven by 10 to 15 men, and the more there are, the faster (until you breach 15). Rams are relatively easy to dismantle themselves, and are best used with the aid of siege towers and ladders. These are relatively quick to set up. They are less powerful than battering rams due to the head being made chiefly of sturdy wood.
Ladders 5 for 100 gold
Ladders are the basic form of all siege weapons. They were normally used for raids or as a way to stall and weaken an enemy on a wall or gate. They are high enough to reach the wall but not the top of a gate or a tower. These must be carried by at least 6 men per ladder. Unlike other siege weapons, these are the fastest to set up and the fastest to reach the walls.
Onager 2 for 275 gold
These are the lesser form of a catapult, they were cheaper and more cost efficient due to being imported from the westerns. They can shoot rocks across long distances and can take out a wall with ease. Like any long ranged siege engine of this type, it is inaccurate against troops
Siege Towers 2 for 450 gold
These towers must be carried by six men from the front, using ropes to pull, and by ten or so men from the rear, to push. Unlike the ladder, it can't be knocked over by a kick or a spear tip. Once at the walls the attackers enter the bottom and climb up ladders, once at the top the men can wait for more men,or push on the 'gate' that has spikes on the end, to attach to the wall and to kill any foolish enough to stand underneath it. once the gate is down, the men charge forward to kill any men that get in their way.
Battering Rams 2 for 500 gold
The sturdier, stronger, and quicker form of a siege ram. The head is metal and sharp. These take longer to put together, but are harder to dismantle and quicker to pry open a gate.
Bridge Layer 1 for 500 gold
A form of advanced river crossing, this puts down a bridge which allows troops to cross without fear, it is the safest way to cross a river or stream, but is expensive and is not sold in bulk. As such it is rarely bought, and when it is, it is used only when needed
Small Junk 4 for 100 Gold
A smaller yet very agile sail boat that is used to quickly carry troops from point A to point B. This is however no ship that you would want to do some fighting on, especially if you're in horrible weather. Never the less, the Junk is the premiere Chinese ship. Holds 25 men each.
Large Junk 4 for 225 Gold
Essentially just the larger brother of the small Junk. Because of its increased size the boat is less agile on water, but it also is more stable providing for possible naval combat. It has three very large sails that help propel it through the waters. Holds 50 men each.
War Ship 4 for 500 Gold
A ship that was meant for nothing other than war. Large and expansive, it has two levels to it, and is thus capable of carrying much more cargo or troops than the other ships found on today's waters. Its wood is thick and its hull is lined with a thin sheet of iron casting, to provide added support. Near its rear the ship rises up another level, giving its captain a vantage point. Five massive sails adorn its deck. Holds 100 men each.